
(24-25高三下·河南·阶段练习)Virtual Reality (VR) is an exciting new tool for mental health professionals, offering a unique opportunity to treat a range of mental health disorders in a safe and supportive environment. VR can provide users with an immersive (沉浸式的) experience that allows them to face their fears and anxieties, practice coping skills, and receive feedback in a controlled environment. However, the use of VR for mental health is not limited to therapy (治疗) sessions with professionals.
In recent years, virtual worlds have emerged as a space where people with mental health issues can connect with others and find a sense of community. One such platform is Inner World, where anonymous (匿名的) users can openly discuss their mental health challenges with others. The platform offers a supportive and non-judgmental space for users to work through their emotional struggles.
Duncan Martinez is one Inner World user who has found comfort in this platform. He has struggled with mental health issues throughout his life, and while he has tried traditional therapy, he found it too expensive to maintain. However, Inner World offers an alternative, providing a safe and supportive community where he can share his feelings and connect with others who understand his struggles.
The anonymous communication and the game-like environment is particularly appealing to male users, who are often underserved in traditional mental health services. According to Noelle Robinson, the founder and CEO of Inner World, around 70% of Inner World users identify as male. By coming into a virtual environment that feels like a game, Inner World is helping to meet people where they are and provide them with the support they need.
The Inner World platform is still in its early stage, but it holds a great deal of promise for the future of mental health care. As VR technology continues to develop, we can expect to see more platforms like Inner World emerge, offering new ways to help people struggling with mental health challenges.
149.What is the main advantage of VR according to the passage?
A.It simplifies the treatment of disease.
B.It has become more available than before.
C.It allows users to communicate anonymously.
D.It offers a sense of safety to discuss mental issues.
150.How does Duncan Martinez find Inner World?
A.It is more affordable than traditional therapy.
B.It can provide him with a gaming experience.
C.It allows him to avoid expressing his feelings.
D.It can replace all other forms of mental health care.
151.What can be inferred about the Inner World platform from the passage?
A.It has been widely adopted in the world.
B.It is specifically designed for male users.
C.It is a promising platform for mental health support.
D.It is a specialized platform for the professionals.
152.What is the main purpose of the passage?
A.To explain how VR technology works.
B.To criticize traditional mental health services.
C.To introduce the benefits of VR and Inner World.
D.To promote the use of VR in traditional therapy.
【答案】149.D 150.A 151.C 152.C
【知识点】说明文
、科学技术
、发明与创造
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